The Itens Shop Mechanic - DBV 002


HELLO!


With the evolution of my project, more and more i've to exit my comfort zone .

And now, more than ever, i MUST do it.

Because of:

- SHOP - (Conception)

When accessed, it provides 3 purchases, 2 passive items and 1 consumable (ammunition, life, mana or utilities) such items are random.

-Items and Tiers- (Conception)

There will be 4 types of item~

- Magicians -

With buffs to mana, mana recovery speed, max mana, etc.

- vital -

With life buffs, health recovery, maximum health, etc.

- destructive -

With buffs to damage, attack speed, range, etc.

- utilities -

With short effects such as increased life, immortality, attack speed etc...

(< YOU CANNOT HAVE 2 ITEMS OF THE SAME TYPE>)

- Tiers -

The first Tier will have 3/4 items of each type.

The second Tier will have 2/3 items of each type.

The third Tier will have 1/2 items of each type.

- Purchases from different Tiers -

If you have a Tier 1 Vitality item, and buy a Tier 2 Vitality item, the value of the Tier 1 item will be subtracted from the Tier 2 item value and will be replaced.

<Destructive-type items will modify the damage and cooldown speed of the special ability, but will cost more mana>

<Vitality-type items will apply general buffs to the special skill, such as recovering health when killing an enemy, but increasing its countdown>

<Mana-type items will apply effects to the special ability, such as slow, less mana cost or something like that, however, the damage will be small>

And if u read everything, i want you to know that it scares me. Like, i had the idea myself but it scares me now.

And i realy dont know how to exacly replace itens in slots. 

But... i wll come back here with this mechanic complete, i swear.


with arrays? methods?  i just dont know... 


Want to know everything about the game? https://discord.gg/QQAk7VhYxn

On the Discord server, there are also some video links.

.


GOOD NIGHT/DAY :) S2



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